Plugin Installation

  1. Quit the editor (if running)

  2. Locate or create a folder called Plugins inside your project’s main folder (next to folders like Content, Saved, etc.)

  3. Unpack the PointCloudPlugin inside your Plugins folder

  4. Re-open the project

Your directory structure should look similar to this:

  • Config

  • Content

  • Plugins

    • PointCloudPlugin

  • Saved

  • MyProject.uproject

Note: During the first run after installation the engine will need to recompile new shaders - this may take a few minutes. Any consecutive run should be as normal.