The Plugin is still very much in development, with the most recent roadmap available here.
Below is the selected list of currently implemented features.
The plugin can easily be used in combination with Unreal Studio projects!
Simply drag-and-drop your point clouds as you would any other asset - quick and easy!
The plugin should support most column-based source files. Simply select and assign the desired data as needed.
The clouds support receiving, as well as casting dynamic shadows (including self-shadowing)!
Use wide range of built-it settings to customize the look-and-feel of your clouds or easily create your own custom materials.
Continuously expanding Blueprint exposure of internal functions and variables.
Easily build whole systems using Blueprint-extendable PointCloudComponent
Create fast, dynamic and interactive cloud animations using Blueprints or C++.
You can very easily apply different color overlays to your clouds, based on things like Height variation or Position in the world.
Utilize tried and tested Level of Detail visualization techniques, and make real-time adjustments to quickly achieve the Performance-Quality balance you want.
Adjust the color settings to make you clouds look as best as possible.
Add a little artistic creativity!
Easily switch between full RGB, Intensity or flat color rendering.
The plugin will auto-generate multiple levels of quality, and switch between them as needed to help keep the performance optimal.
Display your clouds as fast but simple Points or camera-facing Quads