About the Author
My name is Michal Cieciura, and I’m an experienced Unreal Engine 4 developer.
I have been passionate about programming and problem solving ever since I can remember, but it wasn’t until I first played Unreal Tournament, back in 1999, that I have found my true calling to be the real-time, 3D graphics.
Since then, I have delivered projects ranging from simple visualizations to very complex, real-time simulations. Working with massive companies like Siemens, Network Rail, BBC or NCFE allowed me to acquire crucial commercial experience from various industries, and my long-standing cooperation with the University of Salford provided invaluable exposure to the cutting edge technologies, especially in the field of VR.
I consider myself first and foremost a generalist programmer, with a preference for gameplay mechanics and overall optimizations, but I also have strong experience with VR, real-time game engines, UX and UI design, as well as, 2D and 3D content creation.